Elizabeth Baron (@ImmersivStories) has decades (yes, decades!) of experience helping teams at Ford Motor Company (@ford) and now Unity Technologies (@Unity3D) visualize and collaborate through VR. On this episode of the Future Construct Podcast (20 min interview), she joins Amy Peck (@VirtualGirlNY) to discuss VR, game engines, and how companies can leverage technology for the future within an innovative space.
Hear Elizabeth and Amy expand on: "What are some of the ways that game engines are valuable within the enterprise construct?" as well as several other insightful topics.
Elizabeth was at the forefront of innovation for 30+ years at the Ford Motor Company (@ford) where she held the title of an Immersive Realities Technical Specialist and brought together several disciplines throughout the company. During her time at Ford, she helped develop multiple immersive realities using AR/VR/MR to provide information in context to the Design Studio, Engineering Teams, UX developers, CAE analysts, and more. She now applies her awesome industry experience as an Enterprise Solutions Executive to the team at Unity Technologies (@Unity3D).
** A special thank you to our awesome partners at Applied Software for supporting Episode 2 of this podcast! Applied Software has grown to become one of the largest AEC, MEP Fabrication, Construction and Manufacturing system integrators in North America.
*** To read more about Elizabeth Baron's personal story and the passion she's bringing to the VR industry, check out her Immersive VR Insights interview with Molly Moser for The Optics and Photonics Newsmagazine here.
0:44 Amy introduces Unity's Enterprise Solutions Executive,
6:01 What are some of the ways that game engines are valuable within the enterprise construct?
9:52 So given your experience, how can companies today really start to leverage technology and change the way that they're thinking about
14:04 In looking where we are today, are there completely different ways of doing things, which aren't the normal ways companies like to innovate?
17:50 I'd like to hear your journey of working from home and also just getting some of our lives back, and how do you see that impact the workforce moving forward?
27:41 So if you could create your dream gadget of the future, 20 or 30 years from now, what would it be and what would it do?
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